MiTschMR Studios
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        • ButtonActionsSkills
          • Classes
            • ButtonActionsEvent
          • Fields
            • actions
            • onClickRight
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          • Methods
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        • DatabaseSkills
          • Classes
            • SkillsList
              • Fields
                • skills
                • skillTypes
            • SkillSettings
              • Fields
                • skillTreeSelection
                • skillTreeUIPrefabAutomatic
                • skillTreeUIPrefabManual
                • pauseTimeOnUI
                • levelSelection
                • levelVariable
                • levelStat
                • skillPointsSelection
                • skillPointsVariable
                • skillPointsStat
              • Methods
                • GetPauseTimeOnUI
                • GetSkillTreeSelection
                • GetSkillTreeUIPrefabAutomatic
                • GetSkillTreeUIPrefabManual
                • GetLevelSelection
                • GetLevelVariable
                • GetLevelStat
                • GetSkillPointsSelection
                • GetSkillPointsVariable
                • GetSkillPointsStat
              • Enums
                • SkillTreeSelection
                • StatSelection
          • Fields
            • skillList
            • skillsSettings
          • Methods
            • GetSkillList
            • GetSkillListSkillByIndex
            • GetSkillTypes
            • GetSkillTypesTypeByIndex
            • GetSkillSettings
            • GetSkillSuggestions
            • GetSkillTypesNames
            • GetSkillTypesIDs
            • Load
            • InitializeOnLoad
            • GetProjectPath
        • Skill
          • Fields
            • uuid
            • skillName
            • skillDescription
            • icon
            • skillType
            • skillExecutionType
            • castTime
            • executionTime
            • cooldownTime
            • skillState
            • useSkillPoints
            • skillPointsNeeded
            • requiresLevel
            • level
            • reliesOnSkills
            • assignableToSkillBar
            • conditionsExecutionRequirements
            • actionsOnActivate
            • actionsOnCast
            • actionsOnExecute
            • actionsOnFinish
            • conditionsRequirements
            • actionsOnReset
          • Methods
            • CopySkill
            • CopySkillToSkillRelyOn
            • CreateSkillRelyOnInstance
            • UpdateSkillRelyOnInstance
            • DeleteSkillRelyOnInstance
            • CreateSkillInstance
            • OnDestroy
            • DestroyAsset
          • Enums
            • SkillState
            • SkillExecutionType
        • SkillAsset
          • Fields
            • uuid
            • isExecuting
            • isInCooldown
            • cooldownTimeLeft
            • addedToSkillBar
            • addedToSkillBarIndex
            • skillName
            • skillDescription
            • icon
            • skillType
            • skillExecutionType
            • castTime
            • executionTime
            • cooldownTime
            • skillState
            • useSkillPoints
            • skillPointsNeeded
            • requiresLevel
            • level
            • reliesOnSkills
            • assignableToSkillBar
            • conditionsExecutionRequirements
            • actionsOnActivate
            • actionsOnCast
            • actionsOnExecute
            • actionsOnFinish
            • conditionsRequirements
            • actionsOnReset
            • actionsOnResetExecuted
            • onChange
        • SkillBarElement
          • Fields
            • target
            • keyCode
            • skillIcon
            • skillNotAssigned
            • skillCooldownIcon
            • showSkillExecutingIcon
            • skillExecutingIcon
            • showKeyCodeText
            • keyCodeText
            • showExecutingTimeCounter
            • executingTimeCounter
            • showCooldownCounter
            • cooldownCounter
            • showAmountCounter
            • amountCounter
            • skill
            • executer
          • Methods
            • Start
            • Update
            • SetupEvents
            • ExecuteSkill
            • SyncSkill
            • StartSkillExecutionGUI
            • UpdateUI
            • CancelSkillBarSkillExecution
        • SkillBarElements
          • Fields
            • skillBarElements
          • Methods
            • Start
        • SkillBarSkillTreeElement
          • Fields
            • DATABASE_SKILLS
            • keyCode
            • acceptSkillTypes
            • skillIcon
            • skillNotAssigned
            • iconSkillBarConfigurationModeOn
            • iconSkillBarConfigurationModeOff
            • keyCodeText
            • showKeyCodeText
            • allowReplacement
            • allowQuickRemoval
            • skillInConfigurationMode
            • eventOnHoverEnter
            • eventOnHoverExit
            • skill
            • executer
            • skillBarConfigurationModeOn
            • skillTreeUIManager
            • skillBarSkillTreeElementIndex
          • Methods
            • Start
            • Update
            • SetupEvents
            • BindSkill
            • UnbindSkill
            • EnterSkillBarConfigurationMode
            • LeaveSkillBarConfigurationMode
            • RemoveSkillFromSkillBar
            • GetSkill
            • UpdateUI
            • OnPointerEnter
            • OnPointerExit
            • OnDragBegin
            • OnDragEnd
            • OnDragMove
        • SkillBarSkillTreeElements
          • Fields
            • skillBarElements
          • Methods
            • Start
        • SkillContextMenuUI
          • Fields
            • buttonUnlock
            • buttonAddToSkillBar
            • buttonRemoveFromSkillBar
        • SkillHolder
          • Fields
            • skill
          • Methods
            • ToString
        • SkillHolderSerialized
          • Fields
            • skill
          • Methods
            • ToString
        • SkillRelyOn
          • Fields
            • uuid
            • skillName
            • skillDescription
            • icon
            • skillType
            • skillExecutionType
            • castTime
            • executionTime
            • cooldownTime
            • skillState
            • useSkillPoints
            • skillPointsNeeded
            • requiresLevel
            • level
            • assignableToSkillBar
        • SkillTreeItemsUI
          • Fields
            • skills
          • Methods
            • Start
            • UpdateSkills
        • SkillTreeItemsUIAutomatical
          • Fields
            • skillsContainer
            • prefabSkill
            • prefabSkillConnectorEnabled
            • prefabSkillConnectorDisabled
            • distanceBetweenSkillsInLine
            • prefabSkillHolder
            • skillUIHolder
          • Methods
            • UpdateSkills
        • SkillTreeItemsUIManual
        • SkillTreeUIManager
          • Fields
            • TIME_LAYER
            • DATABASE_SKILLS
            • skillTreeAnimator
            • skillTreeRoot
            • isOpen
            • canvasScaler
            • floatingSkillRt
            • skillTreeOpener
            • skillBarElements
            • skillPointsLeft
            • skillsContent
            • floatingSkill
            • skillContextMenu
          • Methods
            • Awake
            • Open
            • Close
            • EnterSkillBarConfigurationMode
            • LeaveSkillBarConfigurationMode
            • SkillRemoveFromSkillBar
            • SetSkillTreeOpenerReferences
            • ResetAllSkills
            • ResetSkill
            • UpdateSkillPoints
            • HideSkillContextMenu
            • UpdateSkillBar
            • OnDragSkill
            • IsOpen
            • ChangeState
            • ResetSkillBar
            • ResetSkillBar
            • GetPointerPositionUnscaled
        • SkillTreeUIManagerAutomatical
          • Fields
            • DEFAULT_UI_PATH
            • skillDistanceFromTop
            • distanceBetweenSkillTypes
            • skillTypeSize
            • skillTypePrefab
            • skillTypes
          • Methods
            • Open
            • OpenSkillTree
            • CloseSkillTree
            • IsSkillTreeOpen
            • RequireInstance
        • SkillTreeUIManagerManual
          • Fields
            • DEFAULT_UI_PATH
          • Methods
            • Open
            • OpenSkillTree
            • CloseSkillTree
            • IsSkillTreeOpen
            • RequireInstance
        • SkillType
          • Fields
            • MAX
            • id
            • name
        • SkillUI
          • Fields
            • DATABASE_SKILLS
            • button
            • skillTreeUIManager
            • skillTreeOpener
            • skillConnectorEnabled
            • skillConnectorDisabled
            • skillIconEnabled
            • skillIconDisabled
            • tooltipIcon
            • tooltipName
            • tooltipDescription
            • tooltipLevelRequiredValue
            • tooltipSkillPointsRequiredValue
            • tooltipSkillStateValue
            • tooltipSkillStateValueColorLocked
            • tooltipSkillStateValueColorUnlocked
            • imageLocked
            • imageUnlocked
            • skillTransform
            • prefabContextMenu
            • skillContextMenu
            • eventOnHoverEnter
            • eventOnHoverExit
          • Methods
            • OnDragBegin
            • OnDragEnd
            • OnDragMove
          • Properties
            • SkillAsset
        • SkillUIAutomatical
          • Fields
            • nameOfSkillTreeUIPrefab
            • skillTreeUIPrefab
          • Methods
            • Setup
            • UpdateUI
        • SkillUIManual
          • Fields
            • skill
          • Methods
            • Setup
            • UpdateUI
        • Skills
          • Classes
            • SerialSkill
              • Fields
            • SerialData
              • Fields
                • skills
            • EventArgs
              • Fields
                • uuid
                • operation
              • Enums
                • Operation
            • EventSkillActivation
            • EventSkillsReset
          • Fields
          • Methods
            • Awake
            • Start
            • OnDestroy
            • GetSkillsDictionary
            • GetSkillPoints
            • GetLevel
            • GetSkill
            • GetSkills
            • GetSkillID
            • GetSkillState
            • GetSkillLockedState
            • GetSkillExecutionState
            • LockSkill
            • UnlockSkill
            • UpdateSkillState
            • CheckSkillRequirements
            • CheckSkillLevel
            • CheckSkillReliesOnSkills
            • CheckSkillOtherConditions
            • CheckSkillSkillPoints
            • ExecuteSkill
            • ExecuteSkillPermanent
            • ExecuteStartActivationPhase
            • ExecuteEndActivationPhase
            • ExecuteStartCastPhase
            • ExecuteEndCastPhase
            • ExecuteStartExecutionPhase
            • ExecuteEndExecutionPhase
            • ExecuteStartFinishPhase
            • ExecuteEndFinishPhase
            • StartCooldown
            • StopCooldown
            • CancelExecutingSkillBar
            • UpdateSkillBar
            • CancelExecutingSkill
            • CancelExecutingSkill
            • CancelExecutingSkills
            • ResetAllSkills
            • ResetSkill
            • ResetSkill
            • SyncSkillBarSkills
            • ChangeSkillType
            • ChangeSkillExecutionSettings
            • ResetPhaseProperties
            • FireResetSkillsEvent
            • AddOnChangeSkill
            • RemoveOnChangeSkill
            • UpdateSkillsList
            • RequireInit
          • Properties
            • IsActivatingSkill
            • IsCastingSkill
            • IsExecutingSkill
            • IsFinishingSkill
        • SkillsSingleSkillTypeAttribute
          • Fields
            • SKILLS
          • Methods
            • OnGUI
  • Finder for Game Creator
    • Finder for Game Creator
      • The Finder Window
        • Triggers
        • Conditions
        • Actions
        • Components
        • Scriptable Objects
      • Extension Installer
  • Finder for Game Creator 2
    • Finder for Game Creator 2
      • The Finder Window
        • Triggers
        • Conditions
        • Actions
        • Components
        • Scriptable Objects
        • Preferences
  • More Extensions
    • List Of My Extensions
  • GC API Guides
    • About
    • Configurable Enter Play Mode Compatibility
    • Access GC Script Components
    • Access Player Using HookPlayer
    • Inventory Custom Entries
    • Accessing Scriptable Objects
    • Custom Editor Windows - Part 1
    • Custom Editor Windows - Part 2
    • Inventory Context Menu Support
    • Inventory Item Tooltips
    • Converting To GC Variables
    • Working With GC Variables
  • C# Code Style Guide
    • C# Code Style Guide For Game Creator
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  1. GC API Guides

About

About the GC API guides series

PreviousList Of My ExtensionsNextConfigurable Enter Play Mode Compatibility

Last updated 1 year ago

Was this helpful?

The documentation has moved to:

This version will no longer be updated and maintained.

I have the luck to have become quite familiar with Game Creator and its API. That’s why I want to share my knowledge with you. In these guides, you will learn how to access GC script components, hooks and weapons, extend the inventory with custom properties, integrate third party API into Actions and more. I not only cover how to do it, but many things around like which datatype to use or why this works like it does.

https://mitschmr-studios.io/documentation/
Configurable Enter Play Mode Compatibility
Access GC Script Components
Access Player Using HookPlayer
Inventory Custom Entries
Accessing Scriptable Objects
Custom Editor Windows - Part 1
Custom Editor Windows - Part 2
Inventory Context Menu Support
Inventory Item Tooltips
Converting To GC Variables
Working With GC Variables