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              • Fields
                • skills
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              • Fields
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              • Methods
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                • GetSkillPointsStat
              • Enums
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            • skillList
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          • Methods
            • GetSkillList
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        • Skill
          • Fields
            • uuid
            • skillName
            • skillDescription
            • icon
            • skillType
            • skillExecutionType
            • castTime
            • executionTime
            • cooldownTime
            • skillState
            • useSkillPoints
            • skillPointsNeeded
            • requiresLevel
            • level
            • reliesOnSkills
            • assignableToSkillBar
            • conditionsExecutionRequirements
            • actionsOnActivate
            • actionsOnCast
            • actionsOnExecute
            • actionsOnFinish
            • conditionsRequirements
            • actionsOnReset
          • Methods
            • CopySkill
            • CopySkillToSkillRelyOn
            • CreateSkillRelyOnInstance
            • UpdateSkillRelyOnInstance
            • DeleteSkillRelyOnInstance
            • CreateSkillInstance
            • OnDestroy
            • DestroyAsset
          • Enums
            • SkillState
            • SkillExecutionType
        • SkillAsset
          • Fields
            • uuid
            • isExecuting
            • isInCooldown
            • cooldownTimeLeft
            • addedToSkillBar
            • addedToSkillBarIndex
            • skillName
            • skillDescription
            • icon
            • skillType
            • skillExecutionType
            • castTime
            • executionTime
            • cooldownTime
            • skillState
            • useSkillPoints
            • skillPointsNeeded
            • requiresLevel
            • level
            • reliesOnSkills
            • assignableToSkillBar
            • conditionsExecutionRequirements
            • actionsOnActivate
            • actionsOnCast
            • actionsOnExecute
            • actionsOnFinish
            • conditionsRequirements
            • actionsOnReset
            • actionsOnResetExecuted
            • onChange
        • SkillBarElement
          • Fields
            • target
            • keyCode
            • skillIcon
            • skillNotAssigned
            • skillCooldownIcon
            • showSkillExecutingIcon
            • skillExecutingIcon
            • showKeyCodeText
            • keyCodeText
            • showExecutingTimeCounter
            • executingTimeCounter
            • showCooldownCounter
            • cooldownCounter
            • showAmountCounter
            • amountCounter
            • skill
            • executer
          • Methods
            • Start
            • Update
            • SetupEvents
            • ExecuteSkill
            • SyncSkill
            • StartSkillExecutionGUI
            • UpdateUI
            • CancelSkillBarSkillExecution
        • SkillBarElements
          • Fields
            • skillBarElements
          • Methods
            • Start
        • SkillBarSkillTreeElement
          • Fields
            • DATABASE_SKILLS
            • keyCode
            • acceptSkillTypes
            • skillIcon
            • skillNotAssigned
            • iconSkillBarConfigurationModeOn
            • iconSkillBarConfigurationModeOff
            • keyCodeText
            • showKeyCodeText
            • allowReplacement
            • allowQuickRemoval
            • skillInConfigurationMode
            • eventOnHoverEnter
            • eventOnHoverExit
            • skill
            • executer
            • skillBarConfigurationModeOn
            • skillTreeUIManager
            • skillBarSkillTreeElementIndex
          • Methods
            • Start
            • Update
            • SetupEvents
            • BindSkill
            • UnbindSkill
            • EnterSkillBarConfigurationMode
            • LeaveSkillBarConfigurationMode
            • RemoveSkillFromSkillBar
            • GetSkill
            • UpdateUI
            • OnPointerEnter
            • OnPointerExit
            • OnDragBegin
            • OnDragEnd
            • OnDragMove
        • SkillBarSkillTreeElements
          • Fields
            • skillBarElements
          • Methods
            • Start
        • SkillContextMenuUI
          • Fields
            • buttonUnlock
            • buttonAddToSkillBar
            • buttonRemoveFromSkillBar
        • SkillHolder
          • Fields
            • skill
          • Methods
            • ToString
        • SkillHolderSerialized
          • Fields
            • skill
          • Methods
            • ToString
        • SkillRelyOn
          • Fields
            • uuid
            • skillName
            • skillDescription
            • icon
            • skillType
            • skillExecutionType
            • castTime
            • executionTime
            • cooldownTime
            • skillState
            • useSkillPoints
            • skillPointsNeeded
            • requiresLevel
            • level
            • assignableToSkillBar
        • SkillTreeItemsUI
          • Fields
            • skills
          • Methods
            • Start
            • UpdateSkills
        • SkillTreeItemsUIAutomatical
          • Fields
            • skillsContainer
            • prefabSkill
            • prefabSkillConnectorEnabled
            • prefabSkillConnectorDisabled
            • distanceBetweenSkillsInLine
            • prefabSkillHolder
            • skillUIHolder
          • Methods
            • UpdateSkills
        • SkillTreeItemsUIManual
        • SkillTreeUIManager
          • Fields
            • TIME_LAYER
            • DATABASE_SKILLS
            • skillTreeAnimator
            • skillTreeRoot
            • isOpen
            • canvasScaler
            • floatingSkillRt
            • skillTreeOpener
            • skillBarElements
            • skillPointsLeft
            • skillsContent
            • floatingSkill
            • skillContextMenu
          • Methods
            • Awake
            • Open
            • Close
            • EnterSkillBarConfigurationMode
            • LeaveSkillBarConfigurationMode
            • SkillRemoveFromSkillBar
            • SetSkillTreeOpenerReferences
            • ResetAllSkills
            • ResetSkill
            • UpdateSkillPoints
            • HideSkillContextMenu
            • UpdateSkillBar
            • OnDragSkill
            • IsOpen
            • ChangeState
            • ResetSkillBar
            • ResetSkillBar
            • GetPointerPositionUnscaled
        • SkillTreeUIManagerAutomatical
          • Fields
            • DEFAULT_UI_PATH
            • skillDistanceFromTop
            • distanceBetweenSkillTypes
            • skillTypeSize
            • skillTypePrefab
            • skillTypes
          • Methods
            • Open
            • OpenSkillTree
            • CloseSkillTree
            • IsSkillTreeOpen
            • RequireInstance
        • SkillTreeUIManagerManual
          • Fields
            • DEFAULT_UI_PATH
          • Methods
            • Open
            • OpenSkillTree
            • CloseSkillTree
            • IsSkillTreeOpen
            • RequireInstance
        • SkillType
          • Fields
            • MAX
            • id
            • name
        • SkillUI
          • Fields
            • DATABASE_SKILLS
            • button
            • skillTreeUIManager
            • skillTreeOpener
            • skillConnectorEnabled
            • skillConnectorDisabled
            • skillIconEnabled
            • skillIconDisabled
            • tooltipIcon
            • tooltipName
            • tooltipDescription
            • tooltipLevelRequiredValue
            • tooltipSkillPointsRequiredValue
            • tooltipSkillStateValue
            • tooltipSkillStateValueColorLocked
            • tooltipSkillStateValueColorUnlocked
            • imageLocked
            • imageUnlocked
            • skillTransform
            • prefabContextMenu
            • skillContextMenu
            • eventOnHoverEnter
            • eventOnHoverExit
          • Methods
            • OnDragBegin
            • OnDragEnd
            • OnDragMove
          • Properties
            • SkillAsset
        • SkillUIAutomatical
          • Fields
            • nameOfSkillTreeUIPrefab
            • skillTreeUIPrefab
          • Methods
            • Setup
            • UpdateUI
        • SkillUIManual
          • Fields
            • skill
          • Methods
            • Setup
            • UpdateUI
        • Skills
          • Classes
            • SerialSkill
              • Fields
            • SerialData
              • Fields
                • skills
            • EventArgs
              • Fields
                • uuid
                • operation
              • Enums
                • Operation
            • EventSkillActivation
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          • Fields
          • Methods
            • Awake
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            • OnDestroy
            • GetSkillsDictionary
            • GetSkillPoints
            • GetLevel
            • GetSkill
            • GetSkills
            • GetSkillID
            • GetSkillState
            • GetSkillLockedState
            • GetSkillExecutionState
            • LockSkill
            • UnlockSkill
            • UpdateSkillState
            • CheckSkillRequirements
            • CheckSkillLevel
            • CheckSkillReliesOnSkills
            • CheckSkillOtherConditions
            • CheckSkillSkillPoints
            • ExecuteSkill
            • ExecuteSkillPermanent
            • ExecuteStartActivationPhase
            • ExecuteEndActivationPhase
            • ExecuteStartCastPhase
            • ExecuteEndCastPhase
            • ExecuteStartExecutionPhase
            • ExecuteEndExecutionPhase
            • ExecuteStartFinishPhase
            • ExecuteEndFinishPhase
            • StartCooldown
            • StopCooldown
            • CancelExecutingSkillBar
            • UpdateSkillBar
            • CancelExecutingSkill
            • CancelExecutingSkill
            • CancelExecutingSkills
            • ResetAllSkills
            • ResetSkill
            • ResetSkill
            • SyncSkillBarSkills
            • ChangeSkillType
            • ChangeSkillExecutionSettings
            • ResetPhaseProperties
            • FireResetSkillsEvent
            • AddOnChangeSkill
            • RemoveOnChangeSkill
            • UpdateSkillsList
            • RequireInit
          • Properties
            • IsActivatingSkill
            • IsCastingSkill
            • IsExecutingSkill
            • IsFinishingSkill
        • SkillsSingleSkillTypeAttribute
          • Fields
            • SKILLS
          • Methods
            • OnGUI
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  1. Skills
  2. Skills
  3. API Documentation
  4. SkillTreeItemsUIAutomatical

Fields

PreviousSkillTreeItemsUIAutomaticalNextskillsContainer

Last updated 4 years ago

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Fields of .

Fields

Name

Description

The RectTransform component of this gameobject

The prefab of the automatic skill

The prefab of the enabled connector between two skills

The prefab of the disabled connector between two skills

The distance between two skills which rely on each other and are displayed in a line

The prefab of the skill holder

Gameobject variable to be used for the instantiated skill holder prefab

SkillTreeItemsUIAutomatical
skillsContainer
prefabSkill
prefabSkillConnectorEnabled
prefabSkillConnectorDisabled
distanceBetweenSkillsInLine
prefabSkillHolder
skillUIHolder