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Defnite
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MiTschMR Studios
Games
Defnite
Skills
Skills
Skills Overview
Skills Window
Skills Component
Actions/Conditions/Triggers
Skill Tree
Skill Bar
FAQ
Example Setup
API Documentation
ButtonActionsSkills
DatabaseSkills
Skill
SkillAsset
SkillBarElement
Fields
target
keyCode
skillIcon
skillNotAssigned
skillCooldownIcon
showSkillExecutingIcon
skillExecutingIcon
showKeyCodeText
keyCodeText
showExecutingTimeCounter
executingTimeCounter
showCooldownCounter
cooldownCounter
showAmountCounter
amountCounter
skill
executer
Methods
SkillBarElements
SkillBarSkillTreeElement
SkillBarSkillTreeElements
SkillContextMenuUI
SkillHolder
SkillHolderSerialized
SkillRelyOn
SkillTreeItemsUI
SkillTreeItemsUIAutomatical
SkillTreeItemsUIManual
SkillTreeUIManager
SkillTreeUIManagerAutomatical
SkillTreeUIManagerManual
SkillType
SkillUI
SkillUIAutomatical
SkillUIManual
Skills
SkillsSingleSkillTypeAttribute
Finder for Game Creator
Finder for Game Creator
Finder for Game Creator 2
Finder for Game Creator 2
More Extensions
List Of My Extensions
GC API Guides
About
Configurable Enter Play Mode Compatibility
Access GC Script Components
Access Player Using HookPlayer
Inventory Custom Entries
Accessing Scriptable Objects
Custom Editor Windows - Part 1
Custom Editor Windows - Part 2
Inventory Context Menu Support
Inventory Item Tooltips
Converting To GC Variables
Working With GC Variables
C# Code Style Guide
C# Code Style Guide For Game Creator
Powered By
GitBook
Fields
Fields of
SkillBarElement
.
Fields
Name
Description
​
target
​
Target to which the skill bar belongs to
​
keyCode
​
Key code to execute the skill assigned to this element
​
skillIcon
​
Icon of the skill
​
skillNotAssigned
​
Icon when no skill is assigned
​
skillCooldownIcon
​
Icon when the skill is in cooldown
​
showSkillExecutingIcon
​
Boolean value to determine whether to show an icon
when the skill is executing
​
skillExecutingIcon
​
Icon when the skill is executing
​
showKeyCodeText
​
Boolean value to determine whether to show the
key code text for this element
​
keyCodeText
​
Text to show which indicates which key to press to execute
the skill assigned to this element
​
showExecutingTimeCounter
​
Boolean value to determine whether to show the remaining execution time
​
executingTimeCounter
​
Text component reference for the remaining execution time
​
showCooldownCounter
​
Boolean value to determine whether to show the remaining cooldown time
​
cooldownCounter
​
Text component reference for the remainin cooldown time
​
showAmountCounter
​
Boolean value to determine whether to show the remaining skill executions of a stored skill
​
amountCounter
​
Text component reference for the remaining skill executions of a stored skill
​
skill
​
The skill assigned to this element
​
executer
​
Variable which holds the Skills component of the target
(the one who executes the skills)
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Last modified
1yr ago
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