Fields
Fields of SkillUI.
Fields
Name
Description
Reference to the skills database
The button component of this gameobject
The SkillTreeUIManager component of the skill tree
The Skills component of the opener of the skill tree
References the enabled skill connector used between two skills
References the disabled skill connector used between two skills
Image component used for the icon when the skill is unlocked
Image component used for the icon when the skill is locked
Image component used for the skill icon in the tooltip
Text component where the name of the skill will be shown
Text component where the description of the skill will be shown
Text component where the required level will be shown
Text component where the required skill points will be shown
Text component where the state will be shown
Color value for tooltipSkillStateValue when locked
Color value for tooltipSkillStateValue when unlocked
Image component that shows if a skill is locked
Image component that shows if a skill is unlocked
The RectTransform component of this gameobject
Prefab of the context menu
The current context menu that is shown/was last shown
Defines the logic that will be executed when you start hovering over the skill
Defines the logic that will be executed when you exit hovering over the skill
Last updated