Fields

Fields of SkillUI.

Fields

Name

Description

Reference to the skills database

The button component of this gameobject

The SkillTreeUIManager component of the skill tree

The Skills component of the opener of the skill tree

References the enabled skill connector used between two skills

References the disabled skill connector used between two skills

Image component used for the icon when the skill is unlocked

Image component used for the icon when the skill is locked

Image component used for the skill icon in the tooltip

Text component where the name of the skill will be shown

Text component where the description of the skill will be shown

Text component where the required level will be shown

Text component where the required skill points will be shown

Text component where the state will be shown

Color value for tooltipSkillStateValue when locked

Color value for tooltipSkillStateValue when unlocked

Image component that shows if a skill is locked

Image component that shows if a skill is unlocked

The RectTransform component of this gameobject

Prefab of the context menu

The current context menu that is shown/was last shown

Defines the logic that will be executed when you start hovering over the skill

Defines the logic that will be executed when you exit hovering over the skill

Last updated