Actions/Conditions/Triggers

This page provides an overview of every action, condition and trigger that comes with this module.

Actions

Name

Description

Assign Skill

Assigns a skill to the skill bar at a certain index on the selected target

Cancel All Skills

Cancels all executing skills on the selected target

Cancel Skill

Cancels an executing skill on the selected target

Change Skill Execution Settings

Changes the cooldown, execution and cast time of a skill on the selected target

Change Skill Icon

Changes the icon of a skill on the selected target

Change Skill Type

Changes the type of a skill on the selected target

Debug Skill

Prints out the name and state of the selected skill (unlocked or locked) on the selected target

Execute Skill

Executes the selected skill on the selected target

Reset Skill

Resets the skill on the selected target

Reset All Skills

Resets all skills on the selected target

Set Skill State

Sets the selected skill on the selected target to unlocked or locked

Skill Tree UI

Opens / Closes the skill tree UI for the selected target

Unassign Skill

Unassigns the assigned skill on the skill bar at a certain index on the selected target

Conditions

Name

Description

Skill State

Is the selected skill on the selected target unlocked or locked?

Is Skill Executing

Is the selected skill on the selected target executing or not?

Is Skill in Cooldown

Is the selected skill on the selected target in cooldown or not?

Skill Tree Element Skill Type

Is the selected skill on the selected target of the selected type or not?

Skill Tree UI State

Is the skill tree UI opened or not?

Triggers

Name

Description

On Skill Activation Start

Fires when the selected skill on the selected target starts the activation phase

On Skill Activation End

Fires when the selected skill on the selected target ends the activation phase

On Skill Casting Start

Fires when the selected skill on the selected target starts the casting phase

On Skill Casting End

Fires when the selected skill on the selected target ends the casting phase

On Skill Execution Start

Fires when the selected skill on the selected target starts the execution phase

On Skill Execution End

Fires when the selected skill on the selected target ends the execution phase

On Skill Finishing Start

Fires when the selected skill on the selected target starts the finishing phase

On Skill Finishing End

Fires when the selected skill on the selected target ends the finishing phase

On Skills Reset

Fires when skills reset button is pressed for the selected target

On Skill State Change

Fires when the selected skill on the selected target changes to the selected

state