Actions/Conditions/Triggers
This page provides an overview of every action, condition and trigger that comes with this module.
Name | Description |
Assign Skill | Assigns a skill to the skill bar at a certain index on the selected target |
Cancel All Skills | Cancels all executing skills on the selected target |
Cancel Skill | Cancels an executing skill on the selected target |
Change Skill Execution Settings | Changes the cooldown, execution and cast time of a skill on the selected target |
Change Skill Icon | Changes the icon of a skill on the selected target |
Change Skill Type | Changes the type of a skill on the selected target |
Debug Skill | Prints out the name and state of the selected skill (unlocked or locked) on the selected target |
Execute Skill | Executes the selected skill on the selected target |
Reset Skill | Resets the skill on the selected target |
Reset All Skills | Resets all skills on the selected target |
Set Skill State | Sets the selected skill on the selected target to unlocked or locked |
Skill Tree UI | Opens / Closes the skill tree UI for the selected target |
Unassign Skill | Unassigns the assigned skill on the skill bar at a certain index on the selected target |
Name | Description |
Skill State | Is the selected skill on the selected target unlocked or locked? |
Is Skill Executing | Is the selected skill on the selected target executing or not? |
Is Skill in Cooldown | Is the selected skill on the selected target in cooldown or not? |
Skill Tree Element Skill Type | Is the selected skill on the selected target of the selected type or not? |
Skill Tree UI State | Is the skill tree UI opened or not? |
Name | Description |
On Skill Activation Start | Fires when the selected skill on the selected target starts the activation phase |
On Skill Activation End | Fires when the selected skill on the selected target ends the activation phase |
On Skill Casting Start | Fires when the selected skill on the selected target starts the casting phase |
On Skill Casting End | Fires when the selected skill on the selected target ends the casting phase |
On Skill Execution Start | Fires when the selected skill on the selected target starts the execution phase |
On Skill Execution End | Fires when the selected skill on the selected target ends the execution phase |
On Skill Finishing Start | Fires when the selected skill on the selected target starts the finishing phase |
On Skill Finishing End | Fires when the selected skill on the selected target ends the finishing phase |
On Skills Reset | Fires when skills reset button is pressed for the selected target |
On Skill State Change | Fires when the selected skill on the selected target changes to the selected state |
Last modified 2yr ago