Actions/Conditions/Triggers
This page provides an overview of every action, condition and trigger that comes with this module.

Actions

Name
Description
Assign Skill
Assigns a skill to the skill bar at a certain index on the selected target
Cancel All Skills
Cancels all executing skills on the selected target
Cancel Skill
Cancels an executing skill on the selected target
Change Skill Execution Settings
Changes the cooldown, execution and cast time of a skill on the selected target
Change Skill Icon
Changes the icon of a skill on the selected target
Change Skill Type
Changes the type of a skill on the selected target
Debug Skill
Prints out the name and state of the selected skill (unlocked or locked) on the selected target
Execute Skill
Executes the selected skill on the selected target
Reset Skill
Resets the skill on the selected target
Reset All Skills
Resets all skills on the selected target
Set Skill State
Sets the selected skill on the selected target to unlocked or locked
Skill Tree UI
Opens / Closes the skill tree UI for the selected target
Unassign Skill
Unassigns the assigned skill on the skill bar at a certain index on the selected target

Conditions

Name
Description
Skill State
Is the selected skill on the selected target unlocked or locked?
Is Skill Executing
Is the selected skill on the selected target executing or not?
Is Skill in Cooldown
Is the selected skill on the selected target in cooldown or not?
Skill Tree Element Skill Type
Is the selected skill on the selected target of the selected type or not?
Skill Tree UI State
Is the skill tree UI opened or not?

Triggers

Name
Description
On Skill Activation Start
Fires when the selected skill on the selected target starts the activation phase
On Skill Activation End
Fires when the selected skill on the selected target ends the activation phase
On Skill Casting Start
Fires when the selected skill on the selected target starts the casting phase
On Skill Casting End
Fires when the selected skill on the selected target ends the casting phase
On Skill Execution Start
Fires when the selected skill on the selected target starts the execution phase
On Skill Execution End
Fires when the selected skill on the selected target ends the execution phase
On Skill Finishing Start
Fires when the selected skill on the selected target starts the finishing phase
On Skill Finishing End
Fires when the selected skill on the selected target ends the finishing phase
On Skills Reset
Fires when skills reset button is pressed for the selected target
On Skill State Change
Fires when the selected skill on the selected target changes to the selected
state
Last modified 1yr ago
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