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Defnite
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MiTschMR Studios
Games
Defnite
Skills
Skills
Skills Overview
Skills Window
Skills Component
Actions/Conditions/Triggers
Skill Tree
Skill Bar
FAQ
Example Setup
API Documentation
ButtonActionsSkills
DatabaseSkills
Skill
Fields
uuid
skillName
skillDescription
icon
skillType
skillExecutionType
castTime
executionTime
cooldownTime
skillState
useSkillPoints
skillPointsNeeded
requiresLevel
level
reliesOnSkills
assignableToSkillBar
conditionsExecutionRequirements
actionsOnActivate
actionsOnCast
actionsOnExecute
actionsOnFinish
conditionsRequirements
actionsOnReset
Methods
Enums
SkillAsset
SkillBarElement
SkillBarElements
SkillBarSkillTreeElement
SkillBarSkillTreeElements
SkillContextMenuUI
SkillHolder
SkillHolderSerialized
SkillRelyOn
SkillTreeItemsUI
SkillTreeItemsUIAutomatical
SkillTreeItemsUIManual
SkillTreeUIManager
SkillTreeUIManagerAutomatical
SkillTreeUIManagerManual
SkillType
SkillUI
SkillUIAutomatical
SkillUIManual
Skills
SkillsSingleSkillTypeAttribute
Finder for Game Creator
Finder for Game Creator
Finder for Game Creator 2
Finder for Game Creator 2
More Extensions
List Of My Extensions
GC API Guides
About
Configurable Enter Play Mode Compatibility
Access GC Script Components
Access Player Using HookPlayer
Inventory Custom Entries
Accessing Scriptable Objects
Custom Editor Windows - Part 1
Custom Editor Windows - Part 2
Inventory Context Menu Support
Inventory Item Tooltips
Converting To GC Variables
Working With GC Variables
C# Code Style Guide
C# Code Style Guide For Game Creator
Powered By
GitBook
Fields
Fields of
Skill
.
Fields
Name
Description
​
uuid
​
Unique id of the skill
​
skillName
​
Localized string for the name of the skill
​
skillDescription
​
Localized string for the description of the skill
​
icon
​
Icon for the image
​
skillType
​
Type of the skill
​
skillExecutionType
​
Execution type of the skill
​
castTime
​
Cast time duration of the skill in seconds
​
executionTime
​
Execution time duration of the skill in seconds
​
cooldownTime
​
Cooldown time duration of the skill in seconds
​
skillState
​
State of the skill at start
​
useSkillPoints
​
Checkbox to define whether skill points should be used to unlock
​
skillPointsNeeded
​
Amount of skill points needed to unlock
​
requiresLevel
​
Checkbox to define whether this skill has a level requirement
​
level
​
Level of the skill needed to unlock
​
reliesOnSkills
​
Contains all skills one relies on
​
assignableToSkillBar
​
Checkbox to define whether this skill can be added to a skill bar
​
conditionsExecutionRequirements
​
Conditions in order to execute the skill
​
actionsOnActivate
​
Actions called when the skill is in the activation phase
​
actionsOnCast
​
Actions called when the skill is in the casting phase
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Last modified
1yr ago
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