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MiTschMR Studios
Games
Defnite
Skills
Skills
Skills Overview
Skills Window
Skills Component
Actions/Conditions/Triggers
Skill Tree
Skill Bar
FAQ
Example Setup
API Documentation
ButtonActionsSkills
DatabaseSkills
Skill
SkillAsset
SkillBarElement
SkillBarElements
SkillBarSkillTreeElement
Fields
Methods
Start
Update
SetupEvents
BindSkill
UnbindSkill
EnterSkillBarConfigurationMode
LeaveSkillBarConfigurationMode
RemoveSkillFromSkillBar
GetSkill
UpdateUI
OnPointerEnter
OnPointerExit
OnDragBegin
OnDragEnd
OnDragMove
SkillBarSkillTreeElements
SkillContextMenuUI
SkillHolder
SkillHolderSerialized
SkillRelyOn
SkillTreeItemsUI
SkillTreeItemsUIAutomatical
SkillTreeItemsUIManual
SkillTreeUIManager
SkillTreeUIManagerAutomatical
SkillTreeUIManagerManual
SkillType
SkillUI
SkillUIAutomatical
SkillUIManual
Skills
SkillsSingleSkillTypeAttribute
Finder for Game Creator
Finder for Game Creator
Finder for Game Creator 2
Finder for Game Creator 2
More Extensions
List Of My Extensions
GC API Guides
About
Configurable Enter Play Mode Compatibility
Access GC Script Components
Access Player Using HookPlayer
Inventory Custom Entries
Accessing Scriptable Objects
Custom Editor Windows - Part 1
Custom Editor Windows - Part 2
Inventory Context Menu Support
Inventory Item Tooltips
Converting To GC Variables
Working With GC Variables
C# Code Style Guide
C# Code Style Guide For Game Creator
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Methods
Methods of
SkillBarSkillTreeElement
.
Methods
Name
Description
​
Start()
​
Initializes the events, executer and UI
​
Update()
​
Checks for input to bind a skill to this element
​
SetupEvents(EventTriggerType, UnityAction)
​
Sets up the event callbacks
​
BindSkill(SkillAsset)
​
Binds a skill to this element
​
UnbindSkill()
​
Unbinds a skill from this element
​
EnterSkillBarConfigurationMode()
​
Enters the configuration mode for this element
​
LeaveSkillBarConfigurationMode()
​
Leaves the configuration mode for this element
​
RemoveSkillFromSkillBar(SkillAsset)
​
Removes a skill from this element
​
GetSkill()
​
Gets the skill of this element
​
UpdateUI()
​
Updates the UI of this element
​
OnPointerEnter(BaseEventData)
​
Method when hovering over this element
​
OnPointerExit(BaseEventData)
​
Method when stop hovering over this element
​
OnDragBegin(BaseEventData)
​
Called when starting to drag a skill
​
OnDragEnd(BaseEventData)
​
Called when letting the dragged skill go
​
OnDragMove(BaseEventData)
​
Called when dragging the skill around
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1yr ago
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